Black Dragon nest breakdown

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Black Dragon nest breakdown

Post by Blackmoon7 on Sun Mar 01, 2015 1:10 pm

MY FIRST POST ON THE SITE cheers Anyway lets just get down to business

This is just a simple guide of what to expect from BDN. The nest will be divided into 6 parts, 5 stages of mini-bosses and at the 6th stage will be the BD affraid. This guide will contain 6 parts

Stage 1: Saint Haven Bridge
(Orc Kim, the son of Typhoon Kim, stands in your way on the bridge south of Saint Haven. He’s come under the command of the Black Dragon and wishes to avenge his father’s death by any means possible!) Orc Kim's main skills are: Frontal Slam,Charge,Frontal Nudge,Bomb Throw,Mechanic. when he's hp drops to 3 bars he will start using Front swipe times 3, when he hits 2 bars he starts using stomp and when he hits 1 bar he starts using frontal beam

Stage 2: Belin
At the start of this stage, you will make your way through 2 rooms to reach the Fire Minotaur boss. To reach the next room you have kill the statue which is initially invincible. In each of the 2 rooms, the goal is to clear mobs and keep Belin alive. You do not need to clear all the mobs but they will prevent you from giving Belin hp (in the case Belin dies) if they hit you.

The main mob you must kill in these rooms are these “summoned bodies”. They will explode after a certain amount of time if you fail to kill them and they will automatically start attacking Belin so kill asap. If you fail to kill all the bodies before time runs out, they will deal exactly 50% of your max hp to you. After the summoned bodies are destroyed, you must check if Belin is alive, if he is, you will be able to attack the statue in front of Belin for a few seconds before it becomes invincible again. To revive Belin, you have to click on the robot thing near him and let him suck 200k per tick from you.
room 1 will have 1 summoned body and room 2 will have 4 summoned bodies that appear in each corner of the room. Also the first statue has about 50% less hp than the second statue you have to kill, so don’t overkill on the first statue. Ice stacking works on the statues. After making past the 2 rooms, you will enter a circular arena to fight the Fire Minotaur.

Stage 3: Fire Minotaur
There will be lava around the outer edge of the map, avoid going into the lava or you will take damage and receive a burn debuff, roughly 70k  per tick.
Basic Boss Skills: Frontal Charge,Frontal Swing,Axe Throw,Fluffalo Charge, and the classical Stomp -_-
New skill at 3x hp: Confusion. New skill at 2x hp to death:180 Degree Swing and Berserk.

Stage 4 (Punisher)
In area(sometimes called phase) 1, you will enter an area with a cannon in the middle and the punisher boss being invincible. The only way you can damage the punisher is through shooting it with the cannon. After successfully shooting the punisher 3 times, you will be able to move to area 2 through the door. If you don’t go through the door, the punisher boss will explode and kill you.

In order to shoot the punisher, party members must destroy the 4 energy orbs that spawn at the 4 corners of the map. The ball’s hp is not very high so assign a dps to each orb. Failing to destroy all 4 balls within 10 seconds will cause them to explode and everyone in the party will receive a no heal debuff. If all 4 orbs are destroyed successfully, the cannon will fire a lazor beam and the person with the aggro must lure the punisher in front of the cannon. If the cannon does not hit the punisher, you must repeat this process all over again until you hit the boss 3 times with the cannon.

It is recommended the person with aggro, normally the ice witch or mercenary, keep the boss in front of the cannon at all times to prevent failing to shoot the boss.

Stage Mechanic: At the end of each boss’s hp bar, he will bind all party members with a 9 second debuff which you must adad as fast as you can to get out. A portal will be opened in the middle of the map which allows party members to travel back to the phase 1 battlefield. The portal will disappear within 8 seconds after the boss binds everyone in the party.

Players must divide the dps evenly beforehand for this mechanic. Half of the dps will go through the portal to the phase 1 battlefield. These party members may stay anywhere at the end of the boss’s hp bar, as long as they make it through the portal. However, the party members that are not going through the portal must avoid being at the centre of the map at the end of the hp bar, or you will be automatically teleported to the phase 1 battlefield.

Once players have split up, 2 clones of the punisher boss will spawn. The clones have exactly the same basic attacks as the real boss and will usually stomp after spawning. Party members in the phase 1 and 2 area must then kill both punishers within 5 seconds of each other. However, you must not dps the boss too fast because once one punisher dies, the other will become significantly harder to kill. Failing to kill both punishers within 5 seconds or a certain period of time will cause a party wipe.

After the players in the phase 1 area have killed the punisher, make your way back to phase 2 by going through the portal.

Stage 5: Ice Golem
This boss’s design is almost identical to desert dragon’s golem. It is a dps race boss and the whole party will be wiped if you do not kill the boss within 8 ice balls (will be explained later Ball of Doom skill). Certain golem attacks will induce a no heal debuff, I will outline them in the boss attack descriptions. This debuff will also greatly reduce your damage, around -40% I think.

Stage Mechanic: At the end of each hp bar, the boss will pull all party members to the right or left side of the map. Everyone will receive a 6 second freeze debuff which you must adad out of. After adading out, you must proceed to break 2 walls of ice to reach the other side. While you are doing this, the boss is sweeping the whole field with an ice beam, so failing to break the walls in time or adading too slow will get you killed. The walls can be ice stacked.

The freeze condition can not be cured ( i’ve tried countless times with LF’s cure) so you must adadad as fast as you can or gg. Also just like stage 1′s walls, the ice walls can be debuffed by anything ( int weps or other debuffs like Light Furies Sunshine spark).

After reaching the other side, this is the best time to dps the boss! Some teams are able to dps a whole bar of the boss during this mechanic which makes the boss fight really easy.

Stage 6:  Black Dragon (Finally!)
After entering the stage, the dragon will immediately attack you with tracing bombs. Walk around to avoid. If you are hit, you will receive a no heal debuff.

For phase 1, basically you need to drag the minions to the dragons breath and disable them with any skills that can disable them such as freezing ( this is usually one of the main roles of the elestra/Sally in the party). These mobs are invincible and usually tanks will be assigned to luring. The players luring must lure the mobs to face the mouth of the dragon, the dragon breath will extend the whole way to the bottom edge of the map and it is recommended that the people luring stay at the bottom end since you will avoid all of dragon’s attacks except the tracing explosions. Ice witches can freeze the mobs while raven’s umbra can help slow the mobs down. Once the dragon casts his dragon breath, get out of the aoe of the breath asap.

The dps will only dps to about 0.3x of each hp bar. If you push to 0.25x of each bar, it will cause the dragon to move to another side of the map and summon more minions. If you do not disable and kill all the minions before dragon enters phase 2, immediate party wipe.

Only start dpsing the dragon after all of the mobs have died from each wave, or a party wipe happens after phase 1.

Mobs will spawn in 4 waves.

Wave 1 20.25x Dragon hp: Paladin mobs (0:14 for reference)

Wave 2 19.25x Dragon hp: Shadow bomber, that can disappear and plant bombs (1:20 for reference)

Wave 3 18.25x Dragon hp: Ice mages, they can freeze players and will drain all of your mana is you are hit by the blue ball skill. Avoid getting hit by these.

Wave 4 17.25x Dragon hp: Punishers, the most annoying mobs to lure. They can cast a cyclone spin so it is recommended you freeze these asap when they get into the aoe of the dragon breath.
Do not dps past the 0.25x mark of each hp bar until each wave of monsters has been killed by the dragons breath to keep the party organized and avoid any accidental deaths. Punishers are extermely important to disable. They hit extremely hard and can induce a burn that deals 175k per tick. Very important for an elestra or another disabler to deal with them asap! Dragon phase 2 starts roughly at 16.5x.

The only attack you will have to worry about while next to the dragon is claw swipe, nothing else will hit you. To dodge claw swipe use any iframe skills or tumble.

Dpsers must also take note to not stand really close to the dragon’s claws, since you might be stuck under the dragon as the dragon changes location after each wave of mobs. After dpsing the dragon to 19x, 18x and 17x hp, he will teleport to a new location on the map and you must repeat the luring mob process again.

Phase 2: 16-11x HP
Black Dragon Basic Attacks:
Claw Swipe: Dragon’s claws will glow red and swipe at party members. Tumble or iframe to dodge.If you iframe right when you see his hand glow bright ( or hear a sharp “clink” type of sound), you’ll evade getting hit completely

Push or Pull: Another tricky skill to get used to. The dragon will spawn two circle of fire. A small inner circle in the middle of the map and a big large outer circle at the edge of the map. Players have 2-3 seconds to coordinate themselves before they are either pushed to the edge of the map or pulled towards the middle of the map. The push and pull effect of this skill is really strong so be prepared, spirit boost will definitely help.

To tell which direction to go, look at the direction the dust clouds are moving. If they are moving outwards, you run towards the centre. If they are moving inwards, you move away from the centre.

Suction Tracing Explosion: One of the hardest skills to dodge at dragon. The area in front of the dragon will glow red. A tornado will appear in front of the dragon’s mouth. Refer to the follow image to whether or not you will be pulled towards the tornado. While this suction effect is happening, the same tracing explosion from phase 1 of dragon fight will occur. Players will receive a no healing debuff for 40 seconds if they are hit. This mechanic can get very messy if all the party members are pulled towards the tornado, since there is very limited room to dodge the explosions. For party members that are not pulled in, make your way back to the dragon’s front claws asap after the attack to avoid getting side breathed or tail swiped.

Dive/Stomp: The dragon will fly up into the air and will either dive or stomp. The amount of times it dives is totally random but after stomping the dragon will land. To differentiate between dive and stomp, watch the dragon as it flies into the air. If the dragon flies backwards, its a dive, if the dragon flies directly upwards, it is a stomp. The best way to avoid the stomp is to jump the moment you see the axe at the end of his tail disappear from your screen. That way you won’t get hit.

Inner suction: The dragon will disappear and pull all party members into the middle of the map. Your keys will be reversed and you must get up asap and make your way to an assigned position on the map, usually 3 o’clock. It is recommended you save your aerial evasion or wake up attack for this skill or you might not make it or cause party wipes.

As you are pulled towards the circle, circles of fire will gradually extend out until the very edge of the map, if you are hit by these, you will be knocked outwards towards the edge of the map and take damage.

Once the circle of fires have stopped, a black circle will appear beneath each party member and the dragon will launch missiles into the aoe. Therefore it is vital that all party members gather together at one location. Party members can now either make their way clockwise or anticlockwise around the outer perimeter of the map while avoiding the black circle aoe.

The black circles left on the ground deal damage as well as induce a no heal debuff. If you step over hit. So that’s why it’s very important to keep the team organized because if one person screws up, it can cause people to accidentally die and cause  the run to collapse.

Take note that you do not have to move together nor does it matter how many party members are moving clockwise or anticlockwise as long as you don’t run too fast. To avoid getting hit, all you need to do is step slightly outside of the black aoe, no need to go too far.

At the end of this mechanic, the last circle will glow white, signalling the attack has finished. Move out of the white circle and prepare to jump the incoming stomp by the dragon.

Inner suction: The dragon will disappear and pull all party members into the middle of the map. Your keys will be reversed and you must get up asap and make your way to an assigned position on the map, usually 3 o’clock. It is recommended you save your aerial evasion or wake up attack for this skill or you might not make it or cause party wipes.

As you are pulled towards the circle, circles of fire will gradually extend out until the very edge of the map, if you are hit by these, you will be knocked outwards towards the edge of the map and take damage.

Once the circle of fires have stopped, a black circle will appear beneath each party member and the dragon will launch missiles into the aoe. Therefore it is vital that all party members gather together at one location. Party members can now either make their way clockwise or anticlockwise around the outer perimeter of the map while avoiding the black circle aoe.

The black circles left on the ground deal damage as well as induce a no heal debuff. If you step over hit. So that’s why it’s very important to keep the team organized because if one person screws up, it can cause people to accidentally die and cause  the run to collapse.

Take note that you do not have to move together nor does it matter how many party members are moving clockwise or anticlockwise as long as you don’t run too fast. To avoid getting hit, all you need to do is step slightly outside of the black aoe, no need to go too far.

At the end of this mechanic, the last circle will glow white, signalling the attack has finished. Move out of the white circle and prepare to jump the incoming stomp by the dragon.

Side Breath: The dragon will tilt its head and cast a massive side breath. The aoe of the breath will be glowing orange. It will hit anyone that is not in front of its claws or at the tail. Massive damage and induces no healing debuff, basically 1 hit on everyone.

Frontal Breath: The dragon will shoot a beam of dragon breath in front of him. The aoe of this attack will be glowing orange. Negligible attack since no one stands in front of the mouth of the dragon while dpsing.

Tail Swipe: Performs a tail swipe identical to Desert Dragon’s tail swipe. Party members will receive the no healing debuff if they are hit. High damage.

Frontal Circle: The dragon will raise its claws and slam the area in front his mouth, creating a orange aoe circle that will damage anyone inside it and induce a no healing debuff. Negligible skill since no one will be dpsing in front of the dragon’s mouth.

Black Dragon Phase 3
In this phase, a similar mechanic to Desert Dragon’s Manticore and Scorpion occurs. There will be 3 main “boss” mobs and 3 random mobs that spawn during this phase.

Boss Mobs are the following:
1. Bishop: This is the “bomb”, and will explode immediately after the punisher is killed. This mob will also make every mob around it invincible.

2. Punisher: This is the “bomb switch”. Killing this mob triggers the Bishop to explode immediately.

3. Paladin: This is the “safety buff”. Killing this mob produces an blue aoe which provides party members with a buff that prevents them from being damaged by the bishop’s explosion. This mob will continuously respawn if killed as long as you do not kill the punisher.

Random Mobs are the following:
1. Ice mage: Kill on sight. These mobs make this stage 10 times more annoying. They will drain your mana and most importantly cause a map wide 10second freeze debuff on every party member if they are not killed.

2. Shadow bombers: Avoid killing these, but if you do kill them nothing happens. These are probably the best random mob you can get since there are really no negative effects to killing them or leaving them alive. They will however plant bombs around them that will destroy your superarmour if you come too close.

3. Dragon Cultists (red mage): Do not ever kill these mobs! These dragon cultists will explode immediately after being killed and will cause 50% max hp damage to all party members and also induce a no healing debuff for 40sec. Leave them alone!!!

The way to do this stage is one person will initially lure the Bishop away. In the video demonstration it was the light fury. After the Bishop has spawned, the Punisher will spawn about 5 seconds after. Someone else lure the Punisher away, preferably a dps class. Dps the Punisher down to about 0.4x hp and do not kill him. Now you wait for the Paladin to spawn. While you are waiting for the Paladin to spawn, random mobs will start spawning one by one around the map. Rest of the team must find the ice mages and kill them asap. After the Paladin spawns, a third person or the same dps luring the Punisher can lure the Paladin away. Kill the Punisher FIRST before killing the Paladin. If the Paladin dies before the Punisher, do not kill the Punisher or you will party wipe. It is only safe to kill the Paladin AFTER the Punisher has died. (After completing this process 3 times, you will enter phase 4 of the dragon fight).

Phase 4: 11x HP Onwards

New Skills

Mark of Death: One party member will be randomly marked by the dragon. This party member will have an aoe around them that will damage any party member inside of the aoe. The marked person must then quickly make their way to the hind leg of the dragon and wait for the aoe to disappear from them. After the aoe disappears, it will create a bigger aoe circle in the player’s location. Therefore the player must quickly make their way back to the front claws of the dragon to avoid getting side breathed or killed by the aoe. The dragon will not attack party members during this skill and it is the best time to dps the dragon in phase 4.
Gravity Crush: Random circles of aoe will appear on the floor, move out of the asap to avoid getting hit.

Rotating Dragon Breath: Rotating Dragon Breath almost always starts at 6.25x and becomes the highest priority skill for him.  For this rotating breath, the dragon will suck all the party member to the centre of the map.  Stairs to the pillars above will be located at 2, 5, 7 and 11 oclock on the map. Players must all make their way to the 11 oclock stairs on the map since this is the only location that guarantees you will never die to dragon breath.

After making their way to the top of the stairs, players must wait for the dragon to start its dragon breath before moving to the first platform, otherwise you might jump into dragon breath in front of you.After dragon starts to shoot his breath, you can only stay on a pedestal for about 4 seconds before it breaks. Keep in mind while jumping that each stone is at different heights so be careful when jumping to not overshoot it Tab your weapons and jump from one pillar to the next. Do not jump too fast or other party members might not catch jump. However do not go too slow just to make up for some slow jumpers because going to slow will cause you to die to dragon breath almost every time. Pillars will start to shake and fall after a few seconds after they are jumped on. If you for whatever reason can’t make it to the 11 oclock stairs, then please don’t go up any of the other stairs and cause a party wipe…

Damn that was long ;__;... hopefully worth it  Razz any way thanks for reading (  lol!  LOL I DIDN'T READ.. THEN GO BACK AND READ IT BEFORE YOU DIE Evil or Very Mad )..(here's the link of the original guide: http://www.freedomplays.com/black-dragon-nest-guide/ and here's the link for the dn sea breakdown: http://dn.cherrycredits.com/blackdragon#bdn-stage02 )

Once again thanks for reading cheers
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